abstract

Limited Life is a focus on filling voids that have been created through a hyper-stimulated existence, a high tech throw-away culture of mass consumption and waste production. What has been lost or replaced by having a number of "friends", "like"-ing something and the creation of virtual existence? Are we craving the basics of human need; contact, connections and empathy, to experience with anyone, anything? Perhaps it is this culture that has led to how we see objects in our lives, as a quick fixes, fleeting romances and emotionally inert.

Technological advancement, inbuilt obsolescence, fashion, trends and social changes inhibit the relationships between objects and our interaction with them being extended to their fullest. It is these limitations that are the cause of generating excess consumption, waste and the breakdown of attachment between objects and their users, resulting in a scenario where we limit an objects value as much as they limit us having the ability to do so. Through the act of experimentation with the emotional attachments users have with objects with a specific focus on surfaces, this project will focus on emotional value as a method of reducing waste, sustaining a narrative and ultimately extending an objects life and worth.

printed matter

Evelin Kasikov - beautiful hand made books, they work on their own and as a collection.


Craft is a starting place, a set of possibilities.
It avoids absolutes, certainties, over-robust definitions, solace.
It offers places, interstices, where objects and people meet.
It is unstable, contingent.
It is about experience.
It is about desire.
It can be beautiful.
— Edmund de Waal

Information Is Beautiful - breaking through the mundane pie and bar charts these graphic representations of information, be it technical or more of a social context, show how visuals are important when trying to engage an audience.

Rethink Scholarship Book - playful and engaging.

patina


Bronze patina finishes

Project Swap - Sha Haker

experiments
1. paper table. a table is covered with a large blank canvas and during an evening of interaction those gathered around the table use pens to express, reflect and explain.
findings: the canvas was covered in scribblings that generally followed the participants conversations. marks also show where people were sitting, how close to others and hints as to what they were doing (potato skin smudges, tomato sauce spills...etc).
2. Pliable doorway. a doorway is fitted with a malleable curtain to observe and track movement through the space.


comments

that special space

a place of safe keeping
a nest of treasures a pot of memories
shoe boxes harboring secrets
the bottom draw
a dog eared note book
a locket
a hole in the wall a corner of the mind

wear

"wear is the erosion of material from a solid surface by the action of another surface. It is related to surface interactions and more specifically the removal of material from a surface as a result of mechanical action." - wikipedia

In association with touch wear can impart on an object. It shapes and individualises an object to it's specific function and the users own trademark as it is a direct change according to use. Blue stone steps appear to bow under the weight of the thousands of feet the pass over them, this is a slow ebbing process that shapes the tread where the majority walk.

A wooden citrus reamer is slowly worn down from countless fruit forces juice from, and wood is smoothed from a sharp point to dull nub. The corners of a mobile phone become chipped of their paint, the plastic areas gouged, stainless steel scratched, but this becomes known as wear and tear. What makes wear a humbling representation of a products life, the use it has borne and the experiences it has shared? What makes wear and undesirable feature of a product, a glaring trace of its age?

Technological products wear inside and out, the surface scratches are matched by the fading of batteries, keypads and LCD screens. In addition to this wearing out the product is also exhausting its life in in terms of trends and fashion, the signs of wear show it is an old item not up to date, its technologies lacking. Creating an exterior that adds value with wear on such technology devices is a fruitless endeavor if the objects functions will be obsolete in a few years time. For example, a mobile phone that has a brass casing that shines with constant touch and wear is pointless if the internal specifics, the interface and appearance cannot change to accommodate technological advances.

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